Experience with related specializations: Lighting, Animation, Concept-ing, Shader creation.Skilled in procedural material creation tools such as Substance designer.Skilled in the creation of PBR assets and the PBR Lighting workflow in general.Skilled in high poly modelling tools such as Zbrush.Knowledge of video game art standards in general.+3 years of experience in video game production with a track record of shipped projects.Flexible in adapting to different art styles.Skilled in video game environment model and texture production. Contribute to the optimization of both data and workflow.Help define material and light properties for environment shaders.Coordinate closely with the design teams in the level implementation process. Model and texture key level landmarks and props in both low and high-poly.
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